Includes: 1 Quad-fold Dirigible Board, 1 Gameplay Board, 5 Player Pawns, 5 Custom Event Dice, 1 Action Die, 1 Room Die, 1 Reference Board, 20 Passenger Cubes, 20 Fire Cubes, 12 Steam Cubes, 12 Cog Cubes, 10 Panic Cubes, 1 Steam Valve Token, 2 Lantern Tokens, 1 Timer
"The Game handles its real-time co-op aspect well, remaining simple and engaging while still finding a way to separate itself from similar games in the genre." - Cardboard Republic
Read the full Cardboard Republic Preview
"This is right up my alley. I love real-time, I love cooperative, I love dice rolling. So for me, Dirigible Disaster is a great game that you should check out...This is definitely a great gateway too."
- Forrest Bower, Bower's Game Corner
Dirigible Disaster is a cooperative board game in which players work together to keep an airship, the Aerclanken, in the air for its entire 10 minute maiden voyage. This is accomplished by repairing or dealing with various issues that occur on the ship as the game progresses, such as steam leaks, fires, and broken cogs.
The game consists of 10 rounds that each last for one real-time minute. Before each minute begins, a set of problems arise on the board and it is up to the players to work together to handle as many of the problems as possible during each one-minute round. At the end of the ten rounds, the players win the game only if they were able to avoid meeting any of the failure criteria and keep the Aerclanken afloat for its entire voyage.
Dirigible Disaster on BoardGameGeek - Dirigible Disaster
BLOGS AND PODCASTS
Podcast Interview with TGIK - Cardboard Architects
Inquisitive Meeple Interview - Dan Grek and his Dirigible Disaster
Interview with Bored? Games! - Dirigible Disaster: The Interview
Podcast Interview with All Us Geeks - TGoC 01-06-2016
Interview with Go Forth and Game - Down in Flames!
Podcast Interview with GeekCentricTV - Dirigible Disaster
DESIGNER DIARIES BY DESIGNER DANIEL GREK
Part 1: Rolling the Dice and Learning about Luck Mitigation
Part 2: Building a Better Disaster
Part 3: Pitching, Patience, Persistence, and Publishers
Part 4: The (Kick)Start of Something Wonderful
Video of a sample real-time round to give you an example of how frantic it can be!
*The real-time round starts at about 20 seconds in.